Tomes of Magick: Loom of Fate

Adam Simpson discusses Loom of Fate, one of the earliest supplements for the first edition of Mage: The Ascension; the order of the supplements; line developer Satyros Brucato; the “clockwork” construction of the Loom of Fate story; examples of challenges and solutions; styles of game play; Marauders and the Book of Madness; the Technocracy; moral quandaries; shortcomings of Loom of Fate; faction play; Book of Chantries.

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Razors and Thunderbolts: The Ksirafai

On today’s show Travis Legge joins us to talk about his release for the Storytellers Vault, Razors and Thunderbolts: The Ksirafai. We discuss my locksmith who plays Dungeons and Dragons; how Travis got into role playing games; Teenage Mutant Ninja Turtles & Other Strangeness; the Satanic panic; how he became a game publisher; the shows and games he releases on YouTube and Twitch; the tools he uses to manage his career; what are the Ksirafai; the appeal of Mage: The Sorcerers Crusade; Serenity; some of the characters featured in Razors and Thunderbolts: The Ksirafai; the Scroll of Firearms book he wrote for Exalted, Bloody but Unbowed and Clanbook: Nahema for Vampire: The Masquerade; advice for writing for the Storytellers Vault.

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Tomes of Magick: First Edition

Adam Simpson discusses the four editions of Mage: The Ascension and which ones are the best; Dungeons and Dragons 5th edition and Basic Expert; Satyros Brucato; Anders Mage Page; the Traditions and the Technocracy; Sleepers; Quintessence; Nodes; Talismans; the Umbra; power and politics; making Mage personal; people who become Mages; the Society of The Burning Wheel; Neil Gaiman’s Vertigo The Sandman comic book.

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Storytellers Vault

On today’s show we chat with Josh Heath, Chief Operations Officer at High Level Games and host of Werewolf: The Podcast, joins us again to talk about the Storytellers Vault. We discuss camping; his Rage Across Australia podcast episode; my Marvel Universe theme park dream; what is the Storytellers Vault; the Dungeon Masters Guild; guidelines for the Storytellers Vault; adult content; Black Dog; submitting artwork; High Level Games 5 Reasons to Write for Storytellers Vault article; High Level Games editing services; Dark Shores: Lineages of the Great Lakes; Chronicle Guidelines Or Jumpstarts and why they are so difficult to write for Mage; submitting novels to the Storytellers Vault; Word, Google Docs, Dropbox Paper and Ulysses; Enlightened Grimoire; Dark New England Regional Sourcebook; Razors and Thunderbolts: The Ksirafai; Watch the World Burn; Island of the Dead God; the Onyx Pathcast episodes on freelancing and the Storytellers Vault; the High Level Games Convention in October.

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Adventure Writing Ideas

On today’s show Adam Simpson discusses Paradox; Anders Sandberg and Anders Mage Page 2.0; Mage: The Ascension, 1st edition; the Loom of Fate adventure; Samuel Haight; the Chaos Factor adventure; the Book of Chantries, Digital Web, Digital Web 2.0 and Manifesto: Transmissions from the Rogue Council supplements; Adam’s subtractive method of writing adventures; settings and locations; enemies and allies; themes and mood; opening scene; creating characters and assessing their strengths and weaknesses; tailoring your adventure to the characters in your story; ethical dilemmas.

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Ahriman Chronicles: Vile Nature of the Ascension War

On today’s show Panos V. Skordas joins us to share the Ahriman Chronicles: Vile Nature of the Ascension War. We discuss how he got into role playing games; LARPs; what he enjoys about being a Storyteller; what he has learned in 19 years of Storytelling; the influence of authors Alan Moore, Neil Gaiman, Clive Barker and J.K. Rowling; how his players changed his Storytelling; the tools he uses to run his Chronicles; how long it takes him to prepare his Chronicles; John Constantine, Hellblazer; how his Chronicle tied into the Ascension War; what made Ahriman Chronicles: Vile Nature of the Ascension War so special; how his Chronicle took a life of its own; orgies as a meta Chronicle; what he learned researching orgies; slut-shaming; the Blue Whale online game; American Gods; Arete.

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Myth in Mage

On today’s show we chat with Josh Heath, Chief Operations Officer at High Level Games and host of Werewolf: The Podcast. We discuss Onyx Path’s Storytellers Vault; why he loves Werewolf: The Apocalypse; how he got into RPGs; Robotech and AD&D; his duties and responsibilities as Chief Operations Officer for High Level Games; Josh name dropped on last week’s Onyx Pathcast; the 25 Years of Vampire: The Masquerade podcast; what Josh has learned re-visiting Werewolf: The Apocalypse; Joseph Campbell’s myth cycle and hero’s journey; the forthcoming Gods, Monsters and Familiar Strangers WoD book Josh worked on; modern mythology and the why of the universe; Roy Scranton’s Learning to Die in the Anthropocene: Reflections on the End of a Civilization; Richard Wagner and Norse mythology; Roy Thomas’s The Mighty Thor comic book series; fairy tales; using myth in a group game; myth in Star Wars; mythological creatures, concepts and magic in the modern world; Neil Gaiman’s American Gods; Mage: The Sorcerer’s Crusade and Dark Ages: Mage; Comic-Con.

Join us again next week: Panos V Skordas joins us to talk about his Ahriman Chronicles: The Vile Nature of an Ascension War.

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Anders Mage Page

On today’s show Adam Simpson interviews Dr. Anders Sandberg of Anders Mage Page fame. Adam and Anders discuss building Mage pages for the early web; being a Research Fellow for the Future of Humanity Institute at the University of Oxford; how Anders discovered Mage: The Ascension; the similarities of Mage in science and academia; the movie WarGames; emails and message boards; the Internet Archive and the Wayback Machinetranshumanism; the Order of HermesCaribbean magicVirtual AdeptsEclipse Phase RPG; coincidental magic; versions of Mage; examples of Paradox; the holy grail; August StrindbergLonginusSven Hedin; Buddhism and the Nephandi; city spirits; Cities on the Edge!; the strengths and weaknesses of Mage: The AscensionNeil Gaiman’s The Sandman; World of Darkness crossover games; Time Bandits; how role playing games can help your career; using idea lists in your Chronicle; ending a Chronicle.

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Thoughts on Paradox

On today’s show Adam Simpson talks about Paradox in Mage. Adam discusses why magick has limitations; playing Mage without Paradox; X/1999 manga; player knowledge versus character knowledge; how to get rid of Paradox; manifestations of Paradox; Paradox Spirits; Paradox Realms; the Quiet; Domino Effect; The Sorcerers Crusade; the Scourge; Wild Paradox versus Mundane Paradox; examples of Paradox; Marauders.

Join us next week when Adam interviews Anders Sandberg.

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Follow us on Twitter @magethepodcast