Enlightened Grimoire

On today’s show Charles Siegel joins us to talk about the Enlightened Grimoire, a book that contains every single rote ever published and updated for Mage: The Ascension 20th Anniversary Edition rules. We discuss the Soft Apocalypse RPG I’m working on based on Will McIntosh’s book and the game mechanics I’m considering to run it (Strain, Fate Core, Savage Worlds, GURPS, Simple World, etc); the 1,500 rotes that appear in 200 pages of the Enlightened Grimoire; why he wrote the Grimoire; the How Do You DO That? book; who he consulted to write the Grimoire; the biggest challenge he faced writing the Grimoire; the most popular rotes and his favorite rotes; why he prefers to play Spirit Mages; how he got into role playing games and Mage; how his Chronicles have changed over the decades; the types of Chronicles he likes to explore; future projects he’s working on for the Storytellers Vault; advice for writing material for the Storytellers Vault; tools he used to wrote the Grimoire; Paradox: The Brainstorming.

If you’d like a free copy of the Enlightened Grimoire email us or contact us on Twitter and we’ll randomly choose a winner on next week’s show.

Join us next week! Adam Simpson continues his Tomes of Magick segment and will be discuss the Book of Chantries.

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Tomes of Magick: Loom of Fate

Adam Simpson discusses Loom of Fate, one of the earliest supplements for the first edition of Mage: The Ascension; the order of the supplements; line developer Satyros Brucato; the “clockwork” construction of the Loom of Fate story; examples of challenges and solutions; styles of game play; Marauders and the Book of Madness; the Technocracy; moral quandaries; shortcomings of Loom of Fate; faction play; Book of Chantries.

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Razors and Thunderbolts: The Ksirafai

On today’s show Travis Legge joins us to talk about his release for the Storytellers Vault, Razors and Thunderbolts: The Ksirafai. We discuss my locksmith who plays Dungeons and Dragons; how Travis got into role playing games; Teenage Mutant Ninja Turtles & Other Strangeness; the Satanic panic; how he became a game publisher; the shows and games he releases on YouTube and Twitch; the tools he uses to manage his career; what are the Ksirafai; the appeal of Mage: The Sorcerers Crusade; Serenity; some of the characters featured in Razors and Thunderbolts: The Ksirafai; the Scroll of Firearms book he wrote for Exalted, Bloody but Unbowed and Clanbook: Nahema for Vampire: The Masquerade; advice for writing for the Storytellers Vault.

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Tomes of Magick: First Edition

Adam Simpson discusses the four editions of Mage: The Ascension and which ones are the best; Dungeons and Dragons 5th edition and Basic Expert; Satyros Brucato; Anders Mage Page; the Traditions and the Technocracy; Sleepers; Quintessence; Nodes; Talismans; the Umbra; power and politics; making Mage personal; people who become Mages; the Society of The Burning Wheel; Neil Gaiman’s Vertigo The Sandman comic book.

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Storytellers Vault

On today’s show we chat with Josh Heath, Chief Operations Officer at High Level Games and host of Werewolf: The Podcast, joins us again to talk about the Storytellers Vault. We discuss camping; his Rage Across Australia podcast episode; my Marvel Universe theme park dream; what is the Storytellers Vault; the Dungeon Masters Guild; guidelines for the Storytellers Vault; adult content; Black Dog; submitting artwork; High Level Games 5 Reasons to Write for Storytellers Vault article; High Level Games editing services; Dark Shores: Lineages of the Great Lakes; Chronicle Guidelines Or Jumpstarts and why they are so difficult to write for Mage; submitting novels to the Storytellers Vault; Word, Google Docs, Dropbox Paper and Ulysses; Enlightened Grimoire; Dark New England Regional Sourcebook; Razors and Thunderbolts: The Ksirafai; Watch the World Burn; Island of the Dead God; the Onyx Pathcast episodes on freelancing and the Storytellers Vault; the High Level Games Convention in October.

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Adventure Writing Ideas, Part 2

Adam Simpson continues to wax eloquent on writing adventures for Mage: The Ascension. Adam discusses why he prefers to use the term “adventure” instead of “story;” globetrotting adventures; chantries; Neil Gaiman’s The Books of Magic and the synchronicity highway; traveling by ships, blimps and a Deep Umbra craft; collaborative story writing in advantures; jungle adventures; the Hierophant Altar.

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Adventure Writing Ideas

On today’s show Adam Simpson discusses Paradox; Anders Sandberg and Anders Mage Page 2.0; Mage: The Ascension, 1st edition; the Loom of Fate adventure; Samuel Haight; the Chaos Factor adventure; the Book of Chantries, Digital Web, Digital Web 2.0 and Manifesto: Transmissions from the Rogue Council supplements; Adam’s subtractive method of writing adventures; settings and locations; enemies and allies; themes and mood; opening scene; creating characters and assessing their strengths and weaknesses; tailoring your adventure to the characters in your story; ethical dilemmas.

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Ahriman Chronicles: Vile Nature of the Ascension War

On today’s show Panos V. Skordas joins us to share the Ahriman Chronicles: Vile Nature of the Ascension War. We discuss how he got into role playing games; LARPs; what he enjoys about being a Storyteller; what he has learned in 19 years of Storytelling; the influence of authors Alan Moore, Neil Gaiman, Clive Barker and J.K. Rowling; how his players changed his Storytelling; the tools he uses to run his Chronicles; how long it takes him to prepare his Chronicles; John Constantine, Hellblazer; how his Chronicle tied into the Ascension War; what made Ahriman Chronicles: Vile Nature of the Ascension War so special; how his Chronicle took a life of its own; orgies as a meta Chronicle; what he learned researching orgies; slut-shaming; the Blue Whale online game; American Gods; Arete.

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Myth in Mage

On today’s show we chat with Josh Heath, Chief Operations Officer at High Level Games and host of Werewolf: The Podcast. We discuss Onyx Path’s Storytellers Vault; why he loves Werewolf: The Apocalypse; how he got into RPGs; Robotech and AD&D; his duties and responsibilities as Chief Operations Officer for High Level Games; Josh name dropped on last week’s Onyx Pathcast; the 25 Years of Vampire: The Masquerade podcast; what Josh has learned re-visiting Werewolf: The Apocalypse; Joseph Campbell’s myth cycle and hero’s journey; the forthcoming Gods, Monsters and Familiar Strangers WoD book Josh worked on; modern mythology and the why of the universe; Roy Scranton’s Learning to Die in the Anthropocene: Reflections on the End of a Civilization; Richard Wagner and Norse mythology; Roy Thomas’s The Mighty Thor comic book series; fairy tales; using myth in a group game; myth in Star Wars; mythological creatures, concepts and magic in the modern world; Neil Gaiman’s American Gods; Mage: The Sorcerer’s Crusade and Dark Ages: Mage; Comic-Con.

Join us again next week: Panos V Skordas joins us to talk about his Ahriman Chronicles: The Vile Nature of an Ascension War.

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Follow us on Twitter @magethepodcast