One of the unexpected yet ineffable joys of rekindling my autumnal tradition—devoting each October day to the master of cosmic dread, H. P. Lovecraft—has been the slow, tantalizing revelation of the forgotten facets of his genius. In those shadow-haunted hours, I have come to revel in the curious works where Lovecraft, influenced by Lord Dunsany, weaves his eldritch visions with the somber strains of a Grecian tragedy. Once, I craved only the cold, creeping terror of such tales as “The Rats in the Walls” or “Cool Air,” but now my spirit yearns for those wistful, far-off lands that breathe with melancholic beauty and strange ruin.
Foremost among these tales is “The Quest of Iranon,” where Lovecraft, in his peculiar way, interlaces the shimmering threads of his earlier works, invoking names both ancient and unknown. At one point, the golden-haired wanderer Iranon recalls having “dwelt long in Olathoe in the land of Lomar,” thus whispering the long-forgotten dream of “Polaris” into this tale. It is as though this story, like so many of Lovecraft’s works, hints at some immense and incomprehensible world of prehistoric antiquity—an Earth that existed not in time but in a dream of 24,000 years past. Further still, Iranon speaks of gazing upon the desolate marsh where the titanic city of Sarnath once stood, invoking that distant doom as described in “The Doom that Came to Sarnath.” The interconnectedness of these tales speaks to an ancient, dream-bound unity that pulses beneath the surface of Lovecraft’s mythos.
Wherefore do ye toil; is it not that ye may live and be happy? And if ye toil only that ye may toil more, when shall happiness find you?
The tale itself is an eerie lament, charting the journey of Iranon, a prince of uncertain lineage who wanders into the grim and colorless city of Teloth. There, he speaks of the golden city of Aira, where beauty and music reign supreme, but the dour inhabitants of Teloth, steeped in practicality, have no ear for his songs nor for his far-flung memories. Cast out, he joins a boy, Romnod, and together, they seek the fabled city of Oonai, where Romnod, in his youthful hope, believes Aira might be found under another name.
But as the years wind on, the bitter weight of time presses down upon Romnod, while Iranon, uncannily untouched by the ravages of age, remains ever the same, as though outside the grasp of time. When they at last reach Oonai, it is but a fleeting mirage, no true refuge of splendor. Though the people adore Iranon’s songs for a moment, their interest wanes and Romnod succumbs to drinking and dying in his disillusionment.
The denouement is one of tragic and inescapable horror. Iranon, in his endless, futile quest for the unattainable Aira, encounters an old shepherd who shatters the illusion. Aira, that radiant dream city, never was. It was, but a figment spun by a beggar boy lost in the empty fancies of his mind. With this revelation, Iranon’s ageless enchantment dissolves, and, in a moment of unbearable despair, he casts himself into the quicksands—those treacherous depths swallowing all hope and life—forever extinguishing his doomed quest.
In this tale, Lovecraft, with his characteristic genius, paints a world that is at once beautiful and terrible. The veil between reality and illusion is gossamer thin, and the only certainty is the inevitable erosion of all dreams.