On today’s show Bill Maxwell joins us to talk about “Tradition Book: Virtual Adepts,”; his grandparents screenwriter Ernest Pagano and actress Norma Drew and their influence on him; how he got involved with Dungeons and Dragons and Vampire: The Masquerade and LARPs and writing for video games; why he was such a terrible player; adapting Star Trek: Starfleet Academy video game to a role playing game using Savage Worlds to play with his kids; why he chose Savage Worlds over Fate; Ten Candles RPG; his work on Fading Suns; how he came to work on revising the Tradition Book: Virtual Adepts; the Ascension War; working with co-writer Gary Glass; the influence of cyberpunk on Virtual Adepts; Grant Morrison’s The Invisibles and Alan Moore’s Promethea; Pythagoras in Bill’s book, Shadowpath (The Lost Gods Cycle Book 1); Alan Turing, Tesla, Jack Parsons, Aleister Crowley and L. Ron Hubbard; how the tools of the Virtual Adepts were adapted by the Alt Right; how he would update the Virtual Adepts to the 21st century; the Syndicate; being visited by the F.B.I.; the T Virus; spheres, trinary computers and tarot decks.
Join us next week! Adam Simpson and Terry Robinson review “Technocracy: Progenitors.”
Subscribe to Mage: The Podcast on iTunes, Google Play and TuneIn.
Follow us on Twitter @magethepodcast